User Experience: The Terms You Need To Know

By Pat Gudhka

General terms used in UX and their definitions:

Accessibility

The attributes and characteristics of a system allowing people with limited vision, hearing, dexterity, cognition or physical mobility to interact effectively with a website. Guidelines are available and certain standards can often be enforced in some markets.

Brainstorming

A method for generating ideas, with the intention to inspire a free-flowing discussion and exploration of thoughts of an individual or a team, typically while avoiding criticism in order to promote uninhibited thinking.

Braindrawing

Braindrawing is a type of visual brainstorming in which a group of participants sketch ideas for designs, icons, screen layouts, or other visual concepts.

Card Sorting

A technique for exploring how people group items represented by cards, so that you can develop structures that maximise the probability of users being able to find items easily and effectively.

Cognitive Walkthrough

The cognitive walkthrough is a usability evaluation method in which one or more evaluators work through a series of tasks and ask a set of questions from the perspective of the user.

Persona

Fictional person created to model and describe the goals, needs, and characteristics of a specific type or group of users. Does not describe a real, individual user nor an average user. Often includes made-up personal details to make the fictional person more “real”.

Scenario

A story which has the key elements of a realistic situation when the user would interact with the system being designed or evaluated. The scenario includes consideration of the user’s goals, tasks and interaction. Scenarios can be created for user groups, workflows or tasks to explore, understand and test the different types of needs and goals.

Storyboard

A technique for illustrating an interaction between a person and a product (or multiple people and multiple products) in narrative format, which includes a series of drawings, sketches, or pictures and sometimes words that tell a story.

Usability

Usability is the degree to which something – software, hardware or anything else – is easy to use and a good fit for the people who use it.

Wireframe

Rough outline of navigation and content elements that make up a user interface. Typically visual design and precise layout are not addressed.

This article originally appeared on http://www.learnmarketing.com.au/user-experience/user-experience-the-terms-you-need-to-know/

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